Story Feats are Feats that are earned while playing the For Honor Story Campaign. Starting with no feats, players need to collect points while playing the campaign to gain story levels, which will help unlock and improve the Feats. Some are passive and others must be activated and have a cooldown period. When starting a mission, players will be prompted to select any two Feat to have access to during that mission. They won't be able to change these two feats until the end of the mission.
Information on which Feats are available and how to activate them can be found on the player's screen in the lower left corner during a mission.
Hero Feats[]
Icon | Name | Rank | Description | Unlock lvl |
---|---|---|---|---|
Second Wind I | 1 | Recover a moderate amount of Health. | 2 | |
Second Wind II | 2 | Recover a large amount of Health. | 11 | |
Second Wind III | 3 | Recover a moderate amount of Health, more often. | 24 | |
Precision Strikes I | 1 | Passive: All your attacks deal 5% more Damage. | 2 | |
Precision Strikes II | 2 | Passive: All your attacks deal 10% more Damage. | 12 | |
Precision Strikes III | 3 | Passive: All your attacks deal 15% more Damage | 25 | |
Fast Recovery I | 1 | Regain Stamina at a moderate rate when resting. | 3 | |
Fast Recovery II | 2 | Regain Stamina rapidly when resting. | 13 | |
Bloodlust I | 1 | Passive: Killing Heroes grants attack/defense boost for 15s | 3 | |
Bloodlust II | 2 | Passive: Killing Heroes grants attack/defense boost for 25s. | 14 | |
Bloodlust III | 3 | Passive: Killing Heroes grants higher attack/defense boosts for 25s. | 26 | |
Sharpen Blade I | 1 | Attacks inflict Damage over 30s. | 4 | |
Sharpen Blade II | 2 | Attacks inflict Damage over 45s. | 15 | |
Sharpen Blade III | 3 | Attacks inflict Damage over 60s. | 27 | |
Flesh Wound I | 1 | Passive: Reduce Damage you take by 15%. | 4 | |
Flesh Wound II | 2 | Passive: Reduce Damage you take by 30%. | 16 | |
Deadly I | 1 | Attacks deal slightly more Damage for 15s. | 5 | |
Deadly II | 2 | Attacks deal a moderate amount of extra Damage for 15s. | 17 | |
Deadly III | 3 | Deal a high amount of extra Damage for 15s | 28 | |
Executioner I | 1 | Passive: Heal a small amount and gain a low Damage boost for 15s after an execution. | 5 | |
Executioner II | 2 | Passive: Heal and gain a low Damage boost for 15s after an execution. | 18 | |
Executioner III | 3 | Passive: Heal fully and gain a moderate Damage boost for 20s after an execution. | 29 | |
Unblockable I | 1 | Your attacks are Unblockable for 30s. | 6 | |
Unblockable II | 2 | Your attacks are Unblockable for 45s. | 19 | |
Regenerate I | 1 | Passive: Regain Health when out of combat. | 7 | |
Regenerate II | 2 | Passive: Rapidly regain Health when out of combat. | 20 | |
Shield I | 1 | Reduce Damage you take by 30% for 30s. | 8 | |
Shield II | 2 | Reduce Damage you take by 40% for 30s. | 21 | |
Shield III | 3 | Reduce Damage you take by 50% for 30s | 30 | |
Tough as Nails I | 1 | Passive: Raises max Health by 25%. | 9 | |
Tough as Nails II | 2 | Passive: Raises max Health by 50%. | 22 | |
Bolstering Parries I | 1 | Passive: Gain a moderate Damage boost on every Parry for 15s. | 10 | |
Bolstering Parries II | 2 | Passive: Gain a high Damage boost on every Parry for 15s. | 23 |
Pick-up Feats[]
Heroes will also have the opportunity to pick-up Feats within a mission, which will be allocated to their dedicated third slot. A player can only have one pick-up Feat equipped at anytime, although they can remove their current one to pick up a new one at any time. All pick-up feats have limited use, and will disappear from the Feat slot once used up.
Below is a list of all available pick-up Feats, their general effect and which missions they are available in.
TBA