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{{Multiplayer Mode
Skirmish is one of 5 multiplayer game modes in For Honor. In this mode, two teams of 4 play for points which are earned by killing players from the opposing team. Once 1000 is reached, the enemy team will start 'breaking' and be unable to respawn. The one who eliminates the enemy team wins. This mode is similar to dominion but lacks the control points, spawns far fewer soldiers, and will also spawn a few warriors to help join the fray.
 
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|title1 = [[File:Deathmatch.png|25px]]Skirmish[[File:Deathmatch.png|25px]]
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|conflict_type = Battle
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|players = 4V4
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|allies = [[Soldiers]], [[Captains]]
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|image1 = FH SHUGOKI action.jpg|gear_stats = On
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|maps = [[File:Beachhead Icon.png|40px|link=Beachhead]] [[File:Market Town Icon.png|40px|link=Market Town]] [[File:Gauntlet Icon.png|40px|link=Gauntlet]] [[File:Viking Village Icon.png|40px|link=Viking Village]] [[File:Sentinel.png|40px|link=Sentinel]] [[File:Temple Garden.png|40px|link=Temple Garden]] [[File:High Fort.png|40px|link=High Fort]] [[File:The Shard Icon.png|40px|link=The Shard]] [[File:Forge Icon.png|40px|link=Forge]] [[File:Forest.png|40px|link=Forest]] [[File:River Fort Icon.png|40px|link=River Fort]] [[File:Cinder Mill Icon.png|40px|link=Village]] [[File:Cathedral Icon.png|40px|link=Cathedral]] [[File:Ship Yard Icon.png|40px|link=Shipyard]] [[File:Sanctuary Bridge.png|40px|link=Sanctuary Bridge]] [[File:Canyon Icon.png|40px|link=Canyon]] [[File:Tower Ruin.png|40px|link=Tower Ruin]] [[File:Overwatch Icon.png|40px|link=Overwatch]] [[File:Citadel Gate.png|40px|link=Citadel Gate]] [[File:Secluded Keep Icon.png|40px|link=Secluded Keep]] [[File:CanopyIcon.png|40px|link=Canopy]]}}
   
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''Fight to the top in For Honor's team deathmatch.''
Along with combat skills, players must also think tactically and play to the strength of their characters to win whether that be using the speed of the assassins to ambush and double team other players, the range of the hybrids to hold choke points, or the durability of the heavies to support their allies. Failing to play to the character's strengths will likely result in defeat.[[es:Escaramuza]][[Category:PVP]]
 
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==Overview==
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In this mode, two squads will engage each other in combat. Teams of four will be facing [[soldiers]], [[captains]], as well as other Heroes. Points are earned by killing the enemy, with the most awarded when killing Heroes. Scoring is influenced by the conditions of each fight, with 1v1 battles earning the most points while 2v1 and 3v1 will score fewer.
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Boosts are also scattered about the map and can make a difference in battle.
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This mode can be played with a full queue of players, with players against AI, or singleplayer with AI teammates against AI opponents.
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==How To Win==
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This game mode works on a point system. Reach 1000 points to cause the enemy team to lose morale (known as "Breaking" in-game), causing them to be unable to respawn.
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Points are rewarded based on the warrior killed and the nature of the kill. Once Breaking, eliminating the enemy team rewards your team victory. Rules and mechanics are identical to [[Dominion]], with the apparent lack of control points, which means that once a team is Breaking, they are unable to "un-break".
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==Gallery==
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<gallery widths="310">
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Skirmish.jpg
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</gallery>
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[[de:Scharmützel]]
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[[es:Escaramuza]]
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[[Category:PVP]]
 
[[Category:Multiplayer]]
 
[[Category:Multiplayer]]
 
[[Category:Game Modes]]
 
[[Category:Game Modes]]

Revision as of 03:55, 24 January 2020


Fight to the top in For Honor's team deathmatch.

Overview

In this mode, two squads will engage each other in combat. Teams of four will be facing soldiers, captains, as well as other Heroes. Points are earned by killing the enemy, with the most awarded when killing Heroes. Scoring is influenced by the conditions of each fight, with 1v1 battles earning the most points while 2v1 and 3v1 will score fewer.

Boosts are also scattered about the map and can make a difference in battle.

This mode can be played with a full queue of players, with players against AI, or singleplayer with AI teammates against AI opponents.

How To Win

This game mode works on a point system. Reach 1000 points to cause the enemy team to lose morale (known as "Breaking" in-game), causing them to be unable to respawn.

Points are rewarded based on the warrior killed and the nature of the kill. Once Breaking, eliminating the enemy team rewards your team victory. Rules and mechanics are identical to Dominion, with the apparent lack of control points, which means that once a team is Breaking, they are unable to "un-break".


Gallery