For Honor Wiki
(new map)
Tag: Visual edit
Tag: Visual edit
(3 intermediate revisions by 3 users not shown)
Line 5: Line 5:
 
|allies = [[Soldiers]], [[Captains]]
 
|allies = [[Soldiers]], [[Captains]]
 
|image1 = FH SHUGOKI action.jpg|gear_stats = On
 
|image1 = FH SHUGOKI action.jpg|gear_stats = On
|maps = [[File:Beachhead Icon.png|40px|link=Beachhead]] [[File:Market Town Icon.png|40px|link=Market Town]] [[File:Gauntlet Icon.png|40px|link=Gauntlet]] [[File:Viking Village Icon.png|40px|link=Viking Village]] [[File:Sentinel.png|40px|link=Sentinel]] [[File:Temple Garden.png|40px|link=Temple Garden]] [[File:High Fort.png|40px|link=High Fort]] [[File:The Shard Icon.png|40px|link=The Shard]] [[File:Forge Icon.png|40px|link=Forge]] [[File:Forest.png|40px|link=Forest]] [[File:River Fort Icon.png|40px|link=River Fort]] [[File:Cinder Mill Icon.png|40px|link=Village]] [[File:Cathedral Icon.png|40px|link=Cathedral]] [[File:Ship Yard Icon.png|40px|link=Shipyard]] [[File:Sanctuary Bridge.png|40px|link=Sanctuary Bridge]] [[File:Canyon Icon.png|40px|link=Canyon]] [[File:Tower Ruin.png|40px|link=Tower Ruin]] [[File:Overwatch Icon.png|40px|link=Overwatch]] [[File:Citadel Gate.png|40px|link=Citadel Gate]] [[File:Secluded Keep Icon.png|40px|link=Secluded Keep]]}}
+
|maps = [[File:Beachhead Icon.png|40px|link=Beachhead]] [[File:Market Town Icon.png|40px|link=Market Town]] [[File:Gauntlet Icon.png|40px|link=Gauntlet]] [[File:Viking Village Icon.png|40px|link=Viking Village]] [[File:Sentinel.png|40px|link=Sentinel]] [[File:Temple Garden.png|40px|link=Temple Garden]] [[File:High Fort.png|40px|link=High Fort]] [[File:The Shard Icon.png|40px|link=The Shard]] [[File:Forge Icon.png|40px|link=Forge]] [[File:Forest.png|40px|link=Forest]] [[File:River Fort Icon.png|40px|link=River Fort]] [[File:Cinder Mill Icon.png|40px|link=Village]] [[File:Cathedral Icon.png|40px|link=Cathedral]] [[File:Ship Yard Icon.png|40px|link=Shipyard]] [[File:Sanctuary Bridge.png|40px|link=Sanctuary Bridge]] [[File:Canyon Icon.png|40px|link=Canyon]] [[File:Tower Ruin.png|40px|link=Tower Ruin]] [[File:Overwatch Icon.png|40px|link=Overwatch]] [[File:Citadel Gate.png|40px|link=Citadel Gate]] [[File:Secluded Keep Icon.png|40px|link=Secluded Keep]] [[File:CanopyIcon.png|40px|link=Canopy]]}}
   
 
''Fight to the top in For Honor's team deathmatch.''
 
''Fight to the top in For Honor's team deathmatch.''
Line 12: Line 12:
 
In this mode, two squads will engage each other in combat. Teams of four will be facing [[soldiers]], [[captains]], as well as other Heroes. Points are earned by killing the enemy, with the most awarded when killing Heroes. Scoring is influenced by the conditions of each fight, with 1v1 battles earning the most points while 2v1 and 3v1 will score fewer.
 
In this mode, two squads will engage each other in combat. Teams of four will be facing [[soldiers]], [[captains]], as well as other Heroes. Points are earned by killing the enemy, with the most awarded when killing Heroes. Scoring is influenced by the conditions of each fight, with 1v1 battles earning the most points while 2v1 and 3v1 will score fewer.
   
Feats (also known as Boosts) are also scattered about the map and can make a difference in battle.
+
Boosts are also scattered about the map and can make a difference in battle.
   
 
This mode can be played with a full queue of players, with players against AI, or singleplayer with AI teammates against AI opponents.
 
This mode can be played with a full queue of players, with players against AI, or singleplayer with AI teammates against AI opponents.
Line 19: Line 19:
 
This game mode works on a point system. Reach 1000 points to cause the enemy team to lose morale (known as "Breaking" in-game), causing them to be unable to respawn.
 
This game mode works on a point system. Reach 1000 points to cause the enemy team to lose morale (known as "Breaking" in-game), causing them to be unable to respawn.
   
Points are rewarded based on the warrior killed and the nature of the kill. Once Breaking, eliminating the enemy team rewards your team victory. Rules and mechanics are identical to [[Dominion]], with the apparent lack control points, which means that once a team is Breaking, they are unable to "un-break".
+
Points are rewarded based on the warrior killed and the nature of the kill. Once Breaking, eliminating the enemy team rewards your team victory. Rules and mechanics are identical to [[Dominion]], with the apparent lack of control points, which means that once a team is Breaking, they are unable to "un-break".
   
   
Line 26: Line 26:
 
Skirmish.jpg
 
Skirmish.jpg
 
</gallery>
 
</gallery>
  +
[[es:Escaramuza]][[Category:PVP]]
 
  +
[[de:Scharmützel]]
 
[[es:Escaramuza]]
  +
[[Category:PVP]]
 
[[Category:Multiplayer]]
 
[[Category:Multiplayer]]
 
[[Category:Game Modes]]
 
[[Category:Game Modes]]

Revision as of 03:55, 24 January 2020


Fight to the top in For Honor's team deathmatch.

Overview

In this mode, two squads will engage each other in combat. Teams of four will be facing soldiers, captains, as well as other Heroes. Points are earned by killing the enemy, with the most awarded when killing Heroes. Scoring is influenced by the conditions of each fight, with 1v1 battles earning the most points while 2v1 and 3v1 will score fewer.

Boosts are also scattered about the map and can make a difference in battle.

This mode can be played with a full queue of players, with players against AI, or singleplayer with AI teammates against AI opponents.

How To Win

This game mode works on a point system. Reach 1000 points to cause the enemy team to lose morale (known as "Breaking" in-game), causing them to be unable to respawn.

Points are rewarded based on the warrior killed and the nature of the kill. Once Breaking, eliminating the enemy team rewards your team victory. Rules and mechanics are identical to Dominion, with the apparent lack of control points, which means that once a team is Breaking, they are unable to "un-break".


Gallery