For Honor Wiki
Advertisement

This page goes over the concept of Punishing and how each Hero has a basic and unique set of skills and combos that grants them the ability to punish enemies.

"Punishing" refers to a chain of attacks that guarantees a successful attack an enemy cannot block or evade. This relates to a Heroes ability to initiate certain chains of attacks before the enemy Hero, typically unbalanced or stunned, regains their ability to react.

Most punishes comes from a start-up of a Guard Break, parry or unblockables, followed-up by specific moves for the Hero that can be chained with the start-up.

Hero-Unique Punishes

Black Prior

If a light attack hits, you can immediately chain into Tenebris Rising, and then another light. This can also be triggered by starting with Tenebris Rising or with a light parry.

Full Block Stance icon.png
This article is currently a stub.
You can help expand this article, but please cite information when possible.
Remove this template when the article has sufficient information.
Full Block Stance icon.png
Advertisement