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Revision as of 15:46, October 28, 2018

In Multiplayer, each hero has unique gear that they can equip in customization. Their armor and weapons are composed of three different pieces each, six in total. The armor is made up of the Helm, Arms, and Chest. The weapon's pieces are dependent on the hero, as not all weapons have a blade, hilt, etc.

With the gears comes perks which help grant minor passives to a Hero's kit, granting that much bit more customization to a player's game.


Perks offense
Perks defense
Perks assist

Each gear piece has either one or two perks associated with them. Depending on its rarity and level, a gear piece with have different values for the perks. Rarity affects the maximum perk value a piece of gear can have, while the level will designate how fulfilled or unfulfilled these perks are in value. At Epic and Legendary rarity, all gear will have two perks.

A perk becomes active when the total value for it across all equipped pieces is at least 600. If the value for a perk is below 600, it will not activate. However, the menu will show the potential amount of value a Hero may attain if they maximize their equiped gear, shown in yellow. Even at common rarity, it is possible to have two perks active. At Epic and Legendary rarity, it even becomes possible to have a third perk available for use.

Each Hero has 7 perks designated to them from a perk pool of 21. This perk pool has 7 perks for offense, defense and assist equally, and its distribution determines the passive play style a Hero may go for. However, a Hero does not have access to all 7 perks, as common rarity gear will only choose 3 perks to start with. With each rarity tier, a perk becomes accessible from the 7.

Descriptions of gear perks can be seen in game: Game Menu → Customize → Perk Definitions.

Perk Value

Rarity for a gear determines the possible maximum value that gear can have when fully leveled. Leveling a gear means the player is granting 20 value to one of the perks the gear has, if it has two.

At Epic and Legendary rarity, there is a possibility for one of two things to happen to a gear:

  • One perk to have their maximum value doubled, thus increasing the total maximum by 50%. Shown below in italics
  • One or both perks receive a ♦, designating that 5 more maximum value points have been granted to that perk.
Value Distribution
Rarity Tier Unleveled Value Maximum Value Two-Perk Distribution
Default (Common) N/A (Always maxed) 150 N/A
Common 100 200 100 + 100
Rare 110 210 105 + 105
Heroic 120 220 110 + 110
Epic 130 (245) 230 (345) 115 + 115/230
Legendary 140 (260) 240 (360) 120 + 120/240


Gear perks replaced gear stats in Marching Fire update 2.01.0.

Gear upgrade

Gear level is a number displayed in the bottom left corner of the icon. Levels are most important within their rarity category, and should not be compared to the level of gear of other rarities. This is because unleveled gear in one rarity category can be overshadowed by a maxed out gear in a lower rarity tier. As such, unless fully leveled, gears of lower rarity should not be easily dismissed.


Gear level can be increased at the cost of Salvage and Steel. The cost increases based on level:

  • --------------------Common Gear--------------------
  • 1 → 2 costs 9 Salvage and 15 Steel
  • 2 → 3 costs 11 Salvage and 20 Steel
  • 3 → 4 costs 15 Salvage and 25 Steel
  • 4 → 5 costs 18 Salvage and 30 Steel
  • 5 → 6 costs 23 Salvage and 35 Steel
  • --------------------Rare Gear--------------------
  • 7 → 8 costs 45 Salvage and 40 Steel
  • 8 → 9 costs 55 Salvage and 50 Steel
  • 9 → 10 costs 70 Salvage and 60 Steel
  • 10 → 11 costs 80 Salvage and 70 Steel
  • 11 → 12 costs 95 Salvage and 80 Steel
  • --------------------Heroic Gear--------------------
  • 13 → 14 costs 110 Salvage and 85 Steel
  • 14 → 15 costs 130 Salvage and 100 Steel
  • 15 → 16 costs 155 Salvage and 115 Steel
  • 16 → 17 costs 180 Salvage and 130 Steel
  • 17 → 18 costs 210 Salvage and 145 Steel
  • --------------------Epic Gear--------------------
  • 19 → 20 costs 240 Salvage and 155 Steel
  • 20 → 21 costs 285 Salvage and 175 Steel
  • 21 → 22 costs 335 Salvage and 195 Steel
  • 22 → 23 costs 390 Salvage and 215 Steel
  • 23 → 24 costs 450 Salvage and 235 Steel
  • --------------------Legendary Gear--------------------
  • 25 → 26 costs 450 Salvage and 245 Steel
  • 26 → 27 costs 495 Salvage and 275 Steel
  • 27 → 28 costs 545 Salvage and 305 Steel
  • 28 → 29 costs 595 Salvage and 335 Steel
  • 29 → 30 costs 645 Salvage and 365 Steel
  • --------------------Refined Gear--------------------
  • 30 → 30* costs 700 Salvage and 395 Steel
  • 30* → 30** costs 800 Salvage and 650 Steel

Salvage is obtained by dismantling unwanted gear (more Salvage from higher level gear).

So far, there are 5 known rarities of gear: common, rare, heroic, epic and legendary. The rarity of the gear you obtain is dependent on your Reputation Level with the hero.

Gear Drops
Reputation Level Common Drops Uncommon Drops
0 Common Common
1 Common Rare
2 Rare Rare
3 Rare Heroic
4 Heroic Heroic
5 Heroic Epic
6 Epic Epic
7 Epic Legendary
8+ Legendary Legendary

Rarity and levels

Gear level rare

Each rarity has a gear level range of 6 and the game does not allow to upgrade past the maximum level for that rarity: 1-6 for common, 7-12 for rare, etc.


Gear Visuals

There are many different appearances, or visuals, of gear for each hero. The visuals are completely cosmetic, and do not affect the perks of the armor/weapon piece. However, not all visuals can be found from the start. The common rarity has only a handful of visuals that can be obtains, with further visuals being unlocked by attaining higher rarity gear. Therefore, to receive more visuals, a player needs to level up the Hero's reputation.

Once a visual is attained (each Hero's gear have their own default visual they start with that is among the common visuals), it is possible to apply that visual to another gear. Changing the visual of a gear costs Steel, and will cost more Steel along with additional Salvage when changing rarity tier. Payment is considered with a comparison to the Gear's rarity and the visual's rarity, meaning that changing the appearance of an Epic gear with Rare visuals is more costly than changing among Epic visuals. A gear cannot apply the visuals that is of a rarity above its own rarity (ie. a common gear cannot equip Heroic visuals).

Event visuals are able to be applied to all gear rarities, but has a fixed Steel cost that is more expensive than the base cost. Sometimes, common visuals will use the base cost, not being considered as a lower rarity visual.

Gear Visuals
Rarity Tier Base Cost Lower tier change Cost Event Weapon Cost
Common 100 Steel N/A 400 Steel
Rare 175 Steel 325 Steel + 170 Salvage 475 Steel
Heroic 235 Steel 385(Rare)/535(Common) Steel + 390 Salvage 535 Steel
Epic 300 Steel 450(Heroic)/600(Rare)/750(Common) Steel + 850 Salvage 600 Steel
Legendary TBA Steel TBA(Epic)/TBA(Heroic)/TBA(Rare)/TBA(Common) Steel + TBA Salvage TBA Steel

Star Weapons

Gear star

Each hero also has multiple matching sets of star weapon pieces (unofficially called Legendary gear before the announcement of the legendary rarity). They are marked by a white star to the right of their name, and can only be found for heroes starting from reputation level 3. Star Weapons are very rare, but can be found among loot drops and other methods of obtaining gear. It should be noted that they do not provide any benefits over non-star visuals.

Event Weapons

During Events, special visuals are accessible and cannot be obtained once the event is over. These visual have a special crest to the right of their name, and just like Star Weapons, they do not grant any benefits over non-event visuals.

Lists of Visuals

Knight Visuals

Viking Visuals

Samurai Visuals

Wu Lin Visuals

*Legendary weapon

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