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"Excellence is a journey, where the weak lurk in shadows. Yet my blade burns stronger!

One by one, I smother death! I reap their flames! Let them fear me. In the midst of war, I breathe fire."


The Zhanhu is a playable hero class in For Honor.

Overview[]

Always highly respected and powerful, the Zhanhu were once the right hands of powerful rulers. As key representatives of the Wu Lin Emperors, the Zhanhu would consider their lives forfeit, subservient to the will of their leaders. They were duty-bound to execute the Emperors' decrees at any cost. All other considerations were secondary.

The Zhanhu of today are the true masters of artillery. Only a few can learn how to tame the fire, wield the deadly changdao and achieve the title of Zhanhu. One should fear these unpredictable warriors, as they have devised many ways to slice and burn their enemies to the ground.

Armor[]

As protectors of powerful rulers, the Zhanhu do not go unnoticed on the battlefield. Wearing silk garments with embroidered patterns, they do not need heavy armor to protect themselves. These skilled swordmasters prefer light cuirasses or lamellar armors that do not hinder their mobility.

Weapon[]

Changdao - A single-bladed Chinese greatsword that requires great skill and patience to wield, but rewards prowess with devastating strikes.

Trivia[]

  • On the Chinese version of the game, the name of this Hero is written as "斩虎" (pinyin: zhǎn hǔ), which literary translates to "Slaying tiger" or "Cutting tiger."[1] This name could be a reference to the "斬馬刀" (pinyin: zhǎnmǎdāo; lit. "horse chopping saber"), a type of two handed anti-cavalry sword that Zhanhu's weapon resembles.
    • Zhanhu’s weapon of choice, Changdao, which literally means "long sword/long saber", is a generic Chinese terms for any two-handed single-edged swords.
  • The Zhanhu are very likely based off of the Jinyiwei (锦衣卫; lit. "brocade-clad guard").
    • The Jinyiwei were the imperial secret police (and later, a military body) that served the emperors of the Ming dynasty in China. As a secret police, they had the authority to overrule judicial proceedings in prosecutions with full control over the arrest, interrogation and punishment of an individual, including other nobles and imperial family members. They were also tasked with collecting military intelligence and partaking in battle planning.
    • Their name comes from how these guards donned a distinctively patterned (typically golden-yellow) uniform.
    • The Jinyiwei were hand picked from the military or brought up as children, receiving special martial arts training on top of wielding swords made of a special type of steel.
  • The hat the Zhanhu wears in their default outfit is called a Futou (襆頭), also known as the wushamao (烏紗帽). Normal citizens were not allowed to wear it unless attending a wedding or an event involving any noble or imperial family member.
    • In modern China, the wushamao is commonly used as a metaphor for officials and government posts.
  • The term for the Zhanhu's sword, Changdao (長刀; pinyin: chángdāo; lit. ''long sword'') was often used as a general term for two handed swords in China. In recent discussions, the term miaodao (苗刀; pinyin: miáodāo; lit. "sprout sword") is sometimes used to describe similar swords.
  • In the Chinese localization of the game, Fu Huo, a notable Zhanhu, is called "符火"(pinyin: fú huǒ), which literary translates to "Rune Fire", which fits her background.
    • This name may be a reference to Fu Hao, or Lady Hao. She was one of the many wives of King Wu Ding of the Shang dynasty and also served as a military general and high priestess.
  • The Zhanhu is the first Hybrid Hero to not have their sex locked. Prior to them, all Hybrids had locked sexes.
    • Upon introduction, in-game displays stated that he had the Vanguard Renown Gain modifier, although the Zhanhu was correctly affected by the Hybrid modifiers. This has since been fixed.
  • The Zhanhu is the only hero in Year of the Harbinger that is not a Heavy-class. This debunks the theory that all new Heroes of Year of the Harbinger would be Heavy Heroes.
  • Though the official website says the Zhanhu do not wear heavy armor as to not restrict mobility, realistically heavy armor does not significantly affect the wearer's mobility as they are usually made to restrict as little mobility while also providing as much protection. The idea that heavy armor equates to lack of mobility is a myth instigated by pop culture.
  • The execution "Xie Feng" is taken from the alternate name of the dragon deity, "Fei Lian" (飛廉), who is known for messing with people by using a bag of wind that he carries around.

Quotes[]

  • For the Subduing Counterblow line, the phrase means "use all your strength" when literally translated. While it can be used as an encouragement, in this context it is mocking the opponent by saying that more was expected, beckoning the opponent to strike harder (if they can).
  • The Light Finisher line is a Chinese figure of speech. Literally translated, it means "my sword has no eyes." Figuratively, it means their sword does not discriminate, thus not showing any mercy.
  • The Heavy Finisher line is a two-part statement. The first part is the figure of speech mentioned above for Light Finishers. The second is much more straightforward as Zhanhu simply exclaims for the opponent to die by their sword.
  • The Fiery Tusk line literally translates to "central" or "middle." As a spoken line, it refers to a hit that is on the mark.
  • Zhanhu is the first Hero to feature responsive dialogue, in the form of lines delivered when locked onto an enemy and having been idle for too long.

Quotes[]

  • Chinese: "接招吧" (Jiē zhāo ba) - English: "Take this!"
    • Stinging Maneuver or Violent Maneuver (Light Dodge Attacks)
  • Chinese: "你死定了!" (Nǐ sǐ dìng le) - English: "You're dead!"
    • Torturing Maneuver or Brisk Maneuver (Heavy Dodge Attacks)
  • Chinese: "刀剑无眼" (Dāo jiàn wú yǎn) - English: "I'll show you no mercy!"
    • Light Finishers
  • Chinese: "刀剑无眼, 受死吧" (Dāo jiàn wú yǎn, Shòu sǐ ba) - English: "I'll show you no mercy, so die!"
    • Heavy Finishers
  • Chinese: "拼尽全力吧" (Pīn jìn quán lì ba) - English: "Try harder!"
    • Subduing Blow
  • Chinese: "中" (Zhòng) - English: "Direct hit!"
    • Fiery Tusk feat
  • Chinese: "火攻" (Huǒ gōng) - English: "Fire attack!"
    • Qilin Ruse feat
  • Chinese: "凤凰烈焰" (Fèng huáng liè yàn) - English: "Phoenix Flame!"
    • Scorching Deluge feat
  • Chinese: "别犹豫了" (Bié yóu yù le) - English: "Don't hesitate!"
    • Idle while in-lock
  • Chinese: "别磨叽了" (Bié mó jī le) - English: "Stop dawdling!"
  • Chinese: "来打我呀" (Lái dǎ wǒ ya) - English: "Come hit me!"
    • Male Zhanhu, Idle while in-lock
  • Chinese: "来打我啊" (Lái dǎ wǒ a) - English: "Come hit me, I dare you!"
    • Female Zhanhu, Idle while in-lock
  • Chinese: "别让我等太久" (Bié ràng wǒ děng tài jiǔ) - English: "Don't make me wait too long!"
    • Idle while in-lock
  • Chinese: "你想太多了" (Nǐ xiǎng tài duō le) - English: "You think too much!"
    • Idle while in-lock

References[]

Fighting Style[]

The Zhanhu are dodge attack experts who use their mobility and limitless chains to defeat any foe. Strong and agile, they are masters of the long Changdao. Also as masters of artillery, they have devised various feats to burn the enemy and wreck havoc on the battlefield.

  • Difficulty: Medium
  • Mix-up Specialist
  • Dodge-Attack Specialist

Special Capabilities[]

  • Recovery Cancels leading in-and-out of powerful Dodge Attacks and Zone results in potentially infinite chain of mix-ups
  • Finishers are Unblockable; Dodge Attacks are also Unblockable upon a successful Superior Block Dodge
  • Quick, Undodgeable Zone that hits in a 360° area around Zhanhu, which can chain with other attacks through Recovery Cancels
  • Unique fiery Feats that interact with the Burning effect

Feats[]

Tier 1st 2nd 3rd
1 Fiery Tusk Throws a projectile dealing low damage. If the target was already burning, it explodes for additional damage.
FireTusk
Fast Recovery

Passive | Stamina regenerates faster.

Unlocked at level 1
1 - Fast recovery
Bounty Hunter

Passive | Gain Health & Stamina when you kill another hero

BountyHunter Icon-0
2 Qilin Ruse Set a gunpowder trap that explodes and burns targets within its radius.
QilinRuse
Thick Skin

Passive | Gain moderate Damage reduction. (Approx. 25% damage reduction)

ThickSkin
Winner's Advantage
Passive | Gain a temporary buff after a successful attack.
Winner'sAdvantage
3 Fiery Breath Passive | All your attacks and feats deal more damage against burning targets.
FieryBreath
Long Bow

Fire a long bow for moderate damage. (50 dmg)

3 - Long Bow-0
Nukekubi

Gain Stamina on successful attacks

Unlocked at level 9
Nukekubi Icon-0
4 Scorching Deluge Launch an attack that scorches the ground and sets fires to enemies around you (if they're outside).
ScorchingDeluge
Regenerate

Passive | Regenerate your Health when out of combat

Unlocked at level 19
4 - Regenerate
Last Laugh Passive | Drop a high Damage grenade when you die.
LastLaugh-0

Moveset[]

General[]

  • Renown: Hybrid - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
  • Revenge Mode - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
  • Dodge: Superior Block - Dodge in the direction of an incoming Attack just before impact to Superior Block it, interrupting it. A successful Superior Block grants a Hero access to guaranteed follow-ups.

Hero Specific[]

  • Improved Stamina Management - Zhanhu has 8% bonus stamina regeneration (32.5 stam/sec vs 30 stam/sec).
  • Unblockable Finishers - Light and Heavy Finishers are Unblockable.
    • Heavy Finisher Feints - Heavy Finishers can be soft-feinted into a Guardbreak with the designated input.
  • Specialized Maneuvers - As a Dodge Attack Specialist, Zhanhu's Dodge Attacks all possess special properties, being referred to as "Maneuvers."
    • Torturing Maneuver Cancel - Feint Torturing Maneuver during its Start Up with B (XB1), ◯ (PS4) or E (PC).
    • Mirrored Side Maneuvers - Violent Maneuver strikes from the opposite direction of the Dodge. Brisk Maneuver is similar to Violent Maneuver, having the same speed and damage, but it strikes from the same direction of the Dodge instead.
    • Enhanced Light Maneuvers - Stinging Maneuver, Violent Maneuver and Brisk Maneuver are Enhanced Light attacks. As Enhanced attacks, they will not bounce if blocked.
    • Executable Maneuver - If Brisk Maneuver lands the killing blow on an enemy, the target can be Executed as if hit by a Heavy attack.
  • Subduing Counterattack - If you successfully block an incoming attack with the Superior Block of Subduing Dodges, you are able to perform a Maneuver, even if performed late in the dodge. Maneuvers performed as a Subduing Counterattack will be Unblockable, while Violent, Stinging and Brisk Maneuvers also deal increased damage.
    • Guaranteed Counterattacks - Violent, Stinging and Brisk Maneuvers, along with Subduing Blow, are always guaranteed after a successful Superior Block. Torturing Maneuver is only guaranteed upon Superior Blocking a high recovery move.
  • Recovery Cancel into Dodge - All Attacks can have their Recovery Canceled with a Dodge or a Maneuver.
    • Recovery Cancel into Absolute Amplitude - All Attacks except for Finishers and Absolute Amplitude can have their Recovery Canceled with Absolute Amplitude.
  • Undodgeable Amplitude - Absolute Amplitude is Undodgeable.
  • Chain Openers - All Maneuvers, Absolute Amplitude and Sprint Attack count as an Opener, thus allowing for them to chain into a Finisher.
    • Special Opener - Subduing Blow chains into Openers instead of Finishers even on-miss. A successful hit with Subduing Blow guarantees a Light Opener or Absolute Amplitude.

Moves[]

(From Guard Mode)

Type Name PC XB1 PS4
Chain Attack icon Implacable Sting LMB, LMB RB, RB R1, R1
Chain Attack icon Implacable Torture RMB, RMB RT, RT R2, R2
Chain Attack icon Stinging Torture LMB, RMB RB, RT R1, R2
Chain Attack icon Torturing Sting RMB, LMB RT, RB R2, R1
Violent Maneuver A or D + Space, LMB LS← or LS→ + A, RB LS← or LS→ + X, R1
Brisk Maneuver A or D + Space, RMB LS← or LS→ + A, RT LS← or LS→ + X, R2
Stinging Maneuver W + Space, LMB LS↑ + A, RB LS↑ + X, R1
Torturing Maneuver W + Space, RMB LS↑ + A, RT LS↑ + X, R2
Absolute Amplitude LMB + RMB RB + RT R1 + R2
Unblockable iconPush Back icon Subduing Blow W + Space, MMB LS↑ + A, X LS↑ + X, ⬜
Sprint Attack (Not in Guard Mode) ↑ + RMB LS↑ + RT L3↓+R2

Executions[]

Requiescat_In_Pace

Requiescat In Pace

Rampage_Of_Ragnarok

Rampage Of Ragnarok

Cheaty_Flute

Cheaty Flute

Blow_Your_Own_Horn

Blow Your Own Horn

Harpy_Hey_Joe

Harpy Hey Joe

Lute_Not

Lute Not

Sylvan_Vaporization

Sylvan Vaporization

Horkos_Pharmakos

Horkos Pharmakos

Sylvan_Metamorphasis

Sylvan Metamorphasis

Revenant_Slayer

Revenant Slayer

Ulfhednar_Killer

Ulfhednar Killer

Shiryo_Avenger

Shiryo Avenger

Jiangshi_Banisher

Jiangshi Banisher

Minified_And_Put_Aside

Minified And Put Aside

Minified_And_Magnified

Minified And Magnified

Minified_And_Stomped

Minified And Stomped

Minified_And_Kicked_Away

Minified And Kicked Away

Wolf_Among_Sheep

Wolf Among Sheep

Ilma's_Scythe

Ilma's Scythe

Cane_You_Feel_It

Cane You Feel It

Brought_You_A_Gift

Brought You A Gift

Chimera_Salvation

Chimera Salvation

Blades_of_the_Vanguards

Blades of the Vanguards

Resounding_Defeat

Resounding Defeat

Deadly_Hare

Deadly Hare

Sylvan_Detachment

Sylvan Detachment

To_The_Great_Beyond

To The Great Beyond

Feast_Upon_The_Weak

Feast Upon The Weak

The_Masquerade_Is_Over

The Masquerade Is Over

Unquenchable_Wolf

Unquenchable Wolf


Farewell,_Chimera_Music_Box

Farewell, Chimera Music Box

Farewell,_Chimera_Zither

Farewell, Chimera Zither

Farewell,_Horkos_Bagpipe

Farewell, Horkos Bagpipe


Farewell,_Horkos_Violin

Farewell, Horkos Violin

Wrathful_Concision

Wrathful Concision

Willful_Concision

Willful Concision

Sorrowful_Concision

Sorrowful Concision

Artful_Concision

Artful Concision

Aegir's_Reach

Aegir's Reach

Anchors_Down

Anchors Down

Chill_Out

Chill Out

Death_Metal_Triangle

Death Metal Triangle

Fish_In_A_Barrel

Fish In A Barrel

Get_Whale_Soon

Get Whale Soon

Off_The_Hook

Off The Hook

The_Huntress'_Prey

The Huntress' Prey

Ran's_Bestowment

Ran's Bestowment

What_Goes_Around

What Goes Around

Just_Add_Oil

Just Add Oil

A_Plague_Unto_You

A Plague Unto You

Blow_Dart_Barrage

Blow Dart Barrage

Jorogumo's_Hunter

Jorogumo's Hunter

The_Spider's_Thrall

The Spider's Thrall

Gruesome_Punishment

Gruesome Punishment

Emotes[]

Passive Stance[]

The_Bard's_Instrument

The Bard's Instrument

Sword_In_The_Stone

Sword In The Stone

Ready_To_Rumble

Ready To Rumble

Volcanic_Destruction_Blast

Volcanic Destruction Blast

Jack_O_Lantern

Jack O Lantern

Leap_Of_Faith

Leap Of Faith

Penguin_Walk

Penguin Walk

Vortiger's_Ascent

Vortiger's Ascent

Shadows_of_the_Hitokiri

Shadows of the Hitokiri

Zhanhu's_Fire

Zhanhu's Fire

Dubious_Assessment

Dubious Assessment

One_Of_Your_Shrugs

One Of Your Shrugs

Howl_At_The_Moon

Howl At The Moon

Confused_Warrior

Confused Warrior

Skeptically_Swaying

Skeptically Swaying

Horkos_Grimoire

Horkos Grimoire

Sylvan_Book

Sylvan Book

Sylvan_Meditation

Sylvan Meditation

In_ChaRAHcter

In ChaRAHcter

Muscular_Archer

Muscular Archer

Muscular_Biceps

Muscular Biceps

Message_Board

Message Board

Sylvan_Panacea

Sylvan Panacea

Selfish_Drinker

Selfish Drinker

Chimera_Bagpipe

Chimera Bagpipe

Chimera_Music_Box

Chimera Music Box

Chimera_Violin

Chimera Violin

Chimera_Zither

Chimera Zither

Horkos_Bagpipe

Horkos Bagpipe

Horkos_Music_Box

Horkos Music Box

Horkos_Violin

Horkos Violin

Horkos_Zither

Horkos Zither

Odaiko

Odaiko

Raising_Glasses

Raising Glasses

Suspended_Gong

Suspended Gong

The_Bodhran

The Bodhran

The_Field_Drum

The Field Drum

Suspicious_Tumbleweed

Suspicious Tumbleweed

Elegant_Dance

Elegant Dance

The_Bard's_Triangle

The Bard's Triangle

Gryphon's_Fireside

Gryphon's Fireside

Boxing_Drill

Boxing Drill

Mad_Alchemist

Mad Alchemist

Stars_of_Destiny

Stars of Destiny

Boxing_Drill

Boxing Drill

Think_About_It

Think About It

My_Juggle_Act

My Juggle Act

Most_Wanted

Most Wanted

Think_About_It

Think About It

My_Juggle_Act

My Juggle Act

Most_Wanted

Most Wanted

A_Light_In_The_Dark

A Light In The Dark

Sun's_Out_Chair's_Out

Sun's Out Chair's Out

Dev_Handshake

Dev Handshake

Handle_With_Care

Handle With Care

Popcorn_Kick

Popcorn Kick

Follow_My_Lead

Follow My Lead

Snake_Crossing

Snake Crossing

Rocking_Horse

Rocking Horse

Fighting Stance[]

Snowball_Fight!

Snowball Fight!

Executions[]

Goujian

Goujian

Tiandeng

Tiandeng

Emotes[]

Passive Stance[]

Banner_Of_Arms_(Wu_Lin)

Banner Of Arms (Wu Lin)

Media[]

Images[]

Model

Stills

Concept Art

Videos[]


External links[]

References[]

Heroes
Knights Warden - Conqueror - Peacekeeper - Lawbringer -Centurion
Gladiator - Black Prior - Warmonger - Gryphon
Samurai Kensei - Shugoki - Orochi - Nobushi
Shinobi - Aramusha - Hitokiri - Kyoshin
Vikings Raider - Warlord - Berserker - Valkyrie - Highlander
Shaman - Jormungandr - Varangian Guard
Wu Lin Tiandi - Jiang Jun - Nuxia - Shaolin - Zhanhu
Outlanders Pirate - Medjay - Afeera - Ocelotl
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