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Guardians are elite warriors serving inside castles and fortresses, tasked with protecting a boost shrine. These warriors must be killed in order to obtain the boost

Overview[]

Guardians are elite warriors hailing from a secret religious order comprised of warriors from all factions but loyal to none. Their only loyalty is their order and their sacred message. Guardians are sent to all the factions to spread this message. Their warriors are often found inside castles, fortresses, and strongholds usually in a place of religious significance where they can pass the time meditating and praying. Though serving inside the fortress, as mentioned above, they are not loyal to its occupiers. Their duty is to guard the boost shrine and they will kill any who they deem unworthy of its power.

Guardians who stray from the path are hunted down and killed.

Breach[]

In Breach, the Guardian can be found in a side room during the second phase on the opposite side of the archer points. They spawn within 2:30 minutes after the first gate is breached. They will wait in the center of the room for a challenger. Guardians will kill anyone who enters and gets too close. Whoever can kill the Guardian will earn a special Guardian buff for any teammates in the Guardian's Lair, with the buff providing the following:

  • Instant full health, and an indefinite shield equal to 100% of your Hero's maximum Health.
  • Instant Revenge Activation for the normal Revenge duration (7.5 seconds).
  • Infinite Stamina, 1000% damage increase against Pikemen and 50% damage reduction from Pikemen (2 minutes duration).
  • The Guardian Eyes Visual Effect to indicate that the Guardian buff is active on a player.

All Guardian buff modifiers are lost upon death.

After being slain, the Guardian will respawn after 2:30 minutes. This allows either team another chance to gain another set of boosts.

Guardians will take the appearance of the faction of the map, not of the defending team.

Combat[]

In combat, Guardians are very aggressive, acting much like a Defense form Highlander, but able to perform uninterruptible attacks without needing to enter an Attack form. They rarely pause between attacks to regain stamina. When they are out of stamina, they play defensive until they get it back. Their Heavy Attacks are powerful, unblockable and uninterruptible, but are slow enough to be easily parried. They will also sometimes use their light attack, which are uninterruptible and swift.

They slowly accumulate Revenge, even when in a 1v1 situation. However, unlike playable Heroes, a Guardian activating Revenge only causes the full-block knock down effect. Guardians will also build a lot of Revenge if they are too far from their point of origin, preventing Heroes from cheesing the Guardian outside their designated fight space.

When they are overwhelmed, they will drop an explosive bomb at their feet. They also take ~65% less damage from feats (with a few exceptions), so it is more efficient to fight them head on than using feats to whittle the Guardian's health down.

Trivia[]

  • By using guardbreaks to push a Guardian out of their original area, they become immune to guardbreaks, continuously regain health, and do not attack, focused only on heading back to their shrine. This is to prevent them from entering the main conflict.
  • A "killzone" is put in place in the Guardian room for NPCs such as Pikemen and Archers. This is to prevent them from fighting each other, as the Guardian is a neutral entity.
    • However, Officers are immune to this killzone, since they receive player properties. Therefore, one is able to push an Officer into the Guardian's room. The Guardian will attack the Officer, and the Officer may do the same.

Gallery[]

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