Feats are abilities that Heroes can have aside from combat for certain game modes in For Honor.
Overview[]
Every Hero can equip four Feats, one of each Feat rank. However, a freshly bought Hero starts out with only one for each rank, and will have to earn more by leveling up their Hero out of Reputation 1. A Hero can have up to three Feats per Feat rank, which means that any Hero has a total of 12 Feats they can choose from. The selection of Feats are fixed for each Hero, determining the extant of the Heroes' expertise. But the customization is flexible enough for a player to play the Hero in unique ways based on the combination of Feats they have.
For any game mode that allows Feats, the Hero's feats are not all unlocked at the start of every match, and have to be earned progressively by gaining Renown, which can be earned by performing tasks such as killing enemy Heroes or capturing points. Certain Heroes are more specialized towards certain tasks, earning more Renown points from them for Feats than other tasks.
- Vanguard: Heroes with this renown setup gain more renown when performing activities that suit a leader, such as capturing or defending objectives.
- Assassin: Heroes with this renown setup are more oriented for fighting other Heroes as they obtain more renown for killing Heroes, winning outnumbered fights or performing kill-streaks.
- Heavy: Heroes with this renown setup best for team-play and objectives as they earn more renown from helping allied Heroes or holding an objective for the team.
- Hybrid: Heroes with this renown setup earn renown evenly across all activities.
The first Feat earned is usually a basic but all-around useful Feat (with a low cooldown if it's an active), while the fourth and final Feat will always be a Feat with great effectiveness but a long cooldown.
Some Feats are passives, being automatically applied and constant once unlocked. Other Feats are active, and require the activation of the Feat for it to be used, or even be aimed if a projectile. Active Feats have a cooldown, which is longer the stronger a Feat is.
For more specific information on what Feats a Hero has, go to the respective Hero's article page.
Feats[]
Feat | Symbol | Description | Stats/Notes |
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Body Count | Passive | Killing a soldier grants you health and stamina. |
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Conqueror | Passive | Capture control zones faster, and extend the duration of pickups. |
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Come At Me | Gain more Renown from kills, but take more Damage from Attacks. |
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Fast Recovery | Passive | Stamina regenerates faster. |
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Iron Lungs | Passive | You can still sprint when out of stamina. | ||
Tireless | Passive | Lose stamina at a lower rate. |
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Rush | Trigger to gain movement speed for a short duration. |
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Speed Revive | Passive | Rapidly revive fallen teammates. |
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Throw Farther | Passive | Throw enemies farther. |
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Deadly | Passive | Attacks deal more damage. |
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Bounty Hunter | Passive | Gain health & stamina when you kill another hero. |
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Stealth | Passive | Hide yourself from the HUD, Radar & Aim Assist. |
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Kiai | Drain the stamina of nearby players with a scream. |
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Storm Trap | Trap that damages enemies. |
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Harsh Judgement | Reduce target's stamina for a short moment. |
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Rally Call | Passive | When under half health, grant a damage buff to nearby allies. |
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Against All Odds | Nearby allies deal more damage the more enemies are around. |
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Deadly Duet | Passive | Deal bonus damage to isolated enemies. |
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Qi Trap | Set a trap that reveals the position of enemies who pass over the trap. |
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Sinister Shield | Grant a shield to an ally by inflicting some damage to yourself. |
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Deliverance | Passive | Gain a shield and uninterruptible stance while executing an enemy hero. |
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Jotunn Salve | Passive | Gain health when hitting enemy heroes with Jotunn Surge, Farewell, Gift or Grudge. |
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Fiery Tusk | Throw a projectile that deals low damage. Deals more damage if the target is burning. |
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Feat | Symbol | Description | Stats/Notes |
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Inspire | Nearby allies deal more damage, and soldiers fight faster. |
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Fiat Lux ("let there be light") | Throw a flash grenade that blinds enemies for a few seconds. |
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Thrilling Comeback | Passive | When activating Revenge, heal some health. |
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Juggernaut | You're slowed, but gain damage reduction, slippery and uninterruptible stance. |
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Shield Basher | Passive | Shield based attacks and Guardbreak Throws now deal damage. |
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Thick Skin | Passive | Gain moderate damage reduction. |
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Executioner's Respite | Passive | The base healing of Executions are increased by 50%. |
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Righteous Deflection | Passive | Parry to gain high damage reduction for a short time. |
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Chilling Stare | Lower the defense of your target and their nearby allies. |
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Short Tempered | Passive | Upon being hit by an enemy Hero, deal increased damage for a short time. |
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Kunai | Throw a weighted dagger that does damage. |
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Arrow Strike | Call an arrow strike dealing moderate damage over an area. |
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Shooting Stars | Throw multiple shurikens in a fan-shaped spread in front of you. |
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Marked for Death | Reveal target's position, lower their stamina & defense and increase renown gained upon kills. |
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Smoke Bomb | Throw down a bomb that stuns enemies for a moderate duration of time. |
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Bear Trap | Set a trap that damages & stops victims in their tracks. |
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Flesh Wound | Passive | Gain moderate damage reduction. |
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Doom Banner | Nearby enemies have lower defense while within range. |
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Bloodlust | Passive Feat| Killing heroes grants temporary attack and defense boosts. |
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Winner's Advantage | Passive | Gain a temporary attack buff after a successful attack. |
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Sacrifice | Sacrifice health to heal, restore stamina and cleanse allies. |
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Benefaction | Passive | Nearby allies benefit from Sifu's Poise. Effect depends on how long the stance is held. |
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Caltrops | Drop caltrops that deal damage to moving enemies and allies in target area. |
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Blink | Teleport behind a Locked enemy and perform a Sun Kick. |
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Healing Ward | Passive | Slowly gain health while in Bulwark Stance. |
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Tainted Gift | Mark and reveal an enemy hero. If executed, the killer and nearby teammates will regain some health. |
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Hamarr's Favor | Passive | Gain a temporary shield after landing Hamarr Slam on an enemy hero. |
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Qilin Ruse | Set a gunpowder trap that explodes and burns targets within its radius. |
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Feat | Symbol | Description | Stats |
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Second Wind | Recover some of your health. |
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Pugno Mortis ("fist of death") | Throw an explosive projectile dealing damage over an area. |
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Takedown | Throws make enemies fall to the ground. | ||
Punch Through | Passive | Your block damage is doubled. | ||
Heal on Block | Passive | Blocks and parries regenerate your health. |
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Crossbow | Fire a crossbow bolt for medium Damage. |
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Protected Revive | Passive | Your revive grants allies a shield. |
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Long Bow | Fire a long bow for moderate damage. |
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Steadfast | Gain immunity from regular throw attempts for a short duration. |
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Hard to Kill | Passive | Gain damage reduction which increases the less health you have. |
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Sharpen Blade | Attacks inflict low bleed damage over time upon a successful attack. |
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Slip Through | Passive | Dodging raises attack for the next attack. |
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Nukekubi | Passive | Gain stamina on successful attacks. |
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Fury | Raise sprint speed slightly and attack and defense greatly. |
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Battlecry | Boost the attack of your allies and make nearby enemy soldiers flee. |
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Tough As Nails | Passive | Raises max health when unlocked. |
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Throwing Axe | Throw an axe that deals medium damage. |
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Hand Axe | Throw an axe that deals medium bleed damage. |
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Javelin | Throw a javelin for moderate damage. |
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Vital Leech | Passive | Life Leech when at low health, increased when at critical health. |
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Soothing Mist | Heal allies in an area based on how many enemies are around. |
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Thread of Fate | Bind an enemy. Bound enemy can't run, sprint or roll. Bind is broken over time or by distancing yourself. |
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Invigorate | Passive | Heal nearby allies when landing hits from Qi Stance. |
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Oath Breaker | Remove all shields from your target and temporarily prevent them from gaining anymore shields. |
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Spirit Shroud | Passive | Gain damage resistance after executing an enemy hero. Effect remains until you are killed. |
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Zealot's Bolt | Throw a projectile that deals some damage, knocks back and depletes all stamina. |
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Fiery Breath | Passive | Deal increased damage to burning opponents. |
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Feat | Symbol | Description | Stats |
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Catapult | Call a catapult strike over an area. |
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Stalwart Banner | Place a banner that heals nearby allies continuously. |
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Morale Booster | Improve the attacks of all alive allies for a short duration. |
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Uninterruptible | Your actions can't be interrupted for a short duration. |
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Regenerate | Passive | Regenerates your health when out of combat. |
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Fear Itself | Enemies around you take more damage. |
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Last Laugh | Passive | Drop a high damage grenade when you die. |
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Igneus Imber ("fiery storm") | Several grenades that deal moderate damage over an area. |
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Arrow Storm | Aerial attack that deals moderate damage in multiple areas. |
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Unblockable | Your attacks cannot be blocked for a short duration. |
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Staggering Blow | Heavy attacks cause enemies to fall. |
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Nail Bomb | A trap dealing high bleed damage in an area of effect. |
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Fire Trap | A trap that explodes and creates a lingering fire area of effect. |
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Yama Uba | Gain health on successful attacks. |
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Fire Flask | Throw a projectile creating a lingering fire area of effect. |
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Slippery | Activate to auto block grab attempts for a short duration. |
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Auto Revive | Passive | Upon death, revive without the help of another player. |
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Berserker | Significantly raise your speed and defense. |
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Scout | All enemies are marked for death and show up on radar. |
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Spear Storm | Aerial bombardment that deals massive damage in a centralized area. |
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Champion's Aura | Gain an aura which heals you and nearby allies. |
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Indomitable | Passive | Gain a shield upon reaching critical health. |
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Fiery Barrage | Leaves a circle of fiery sparks around the target that stun all who cross it. |
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Infection | Mark an enemy. When an ally of the marked enemy gets close to them, both of them will be dealt damage. |
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Blessed Projection | Teleport to an Ally. |
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Umbral Shelter | For a short time, generate shields for you and nearby allies. Shields don't stack. |
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Senbonzakura | Launch an attack that can't be blocked, but deals massive damage, leading to an execution on kill. |
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Twilight of the Gods | Launch a powerful attack that deals some damage and unbalances nearby enemies. |
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Scorching Deluge | Launch an attack that scorches the ground and sets fires to enemies around you. |
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Exclusive Feats[]
The following feats are those that are only available on a single Hero. The reason for this may be a thematic requirement, such as Shugoki's Staggering Blow, or would only make sense on the Hero mechanically, such as Shaolin's Invigorate which requires the use of his exclusive Stance, Qi Stance. The "Thematic" requirement became apparent with post-launch Heroes, especially with Heroes released from Marching Fire and on who at least received 4 unique feats to themselves.
All other feats are available to at least two Heroes. Some Feats used to be unique to a Hero (such as Lawbringer's Protected Revive or Berserker's Berzerker), but were adopted by Heroes released thereafter.
Conqueror
Peacekeeper
Lawbringer
Centurion
Gladiator
Black Prior
Warmonger
Gryphon
Berseker
Valkyrie
Highlander
Shaman
Jormungandr
Kensei
Shugoki
Orochi
Nobushi
Shinobi
Aramusha
Hitokiri
Kyoshin
Tiandi
Jiang Jun
Nuxia
Shaolin
Zhanhu
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The following Heroes do not have exclusive Feats:
- Warden
- Raider
- Warlord
Story Mode[]
The Story Mode has its own separate set of Feats that the player can use, up to a total of 13 unique Feats. However, a player can only select two of these Feats to use before the start of a mission, and will be locked to using those two until the mission is over.
Not all Feats will be unlocked at the start; to gain access to more feats and have existing Feats be improved, a player must accumulate points from playing the campaign.
See more on the designated page.
Removed Feats[]
As the balance of the game has changed, many feats have seen changes to their values or even straight-up reworks. However, some Feats have been outright removed due to having mechanics that the Developers have deemed as not being healthy for the game even in a reworked state.
Currently, there have been four Feats that have been removed from the game.
- Blissful Rest was a Nobushi-exclusive tier-3 Feat that granted her rapid healing for 5 seconds, healing roughly 40 health per second. Once activated, the healing would continue throughout the duration, essentially making Nobushi invincible for the duration and very likely fully healing Nobushi. Blissful Rest was replaced with the already existing Feat of Second Wind at the start of the Order and Havoc season.
- Revenge Attack was a tier-2 Feat given to most Assassins (and some Hybrids) that granted the Hero the ability to build up their Revenge meter through successful attacks: 3 on landed Lights and 5 on landed Heavies. This feat allowed Heroes to build Revenge even if the opponent did not attack. In light of the Revenge gain changes made earlier in the year, Revenge Attack was replaced by Executioner's Respite at the start of the Year of Reckoning Season 4.
- Thick Blood was a tier-2 Feat originally exclusive to Warden before it was also given to Nuxia. Every five seconds, the Hero would have all Bleed removed and become immune to Bleed for three seconds, virtually making the Hero immune to Bleeds. Thick Blood was replaced with Thrilling Comeback at the start of Year of the Covenants Season 1.
- Rock Steady was a tier-2 Feat exclusive to Shugoki and Aramusha. It allowed the two Heroes to be immune to knockdowns (including OoS and Revenge Knockdowns), with the exceptions being Sprint Attack knockdowns, Sweeps and Jormungandr's Bashes on OoS targets. When faced against some Heroes, Rock Steady fully nullified their Bash pressure, such as with Centurion's Jabs as Rock Steady prevented knockdowns from even a fully charged Jab. Rock Steady was replaced with Short Tempered at the start of Year of the Covenants Season 2, although Rock Steady as a mechanic still exists in the Arcade gamemode as the "Never Stumbles" modifier.