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Feats are abilities that Heroes can have aside from combat for certain game modes in For Honor.

OverviewEdit

Every Hero can equip four Feats, one of each Feat rank. However, a freshly bought Hero starts out with only one for each rank, and will have to earn more by leveling up their Hero out of Reputation 1. A Hero can have up to three Feats per Feat rank, which means that any Hero has a total of 12 Feats they can choose from. The selection of Feats are fixed for each Hero, determining the extant of the Heroes' expertise. But the customization is flexible enough for a player to play the Hero in unique ways based on the combination of Feats they have.

For any game mode that allows Feats, the Hero's feats are not all unlocked at the start of every match, and have to be earned progressively by gaining Renown, which can be earned by performing tasks such as killing enemy Heroes or capturing points. Certain Heroes are more specialized towards certain tasks, earning more Renown points from them for Feats than other tasks.

  • Vanguard: Heroes with this renown setup are best for team-play and objectives as they earn more renown from defending objectives and saving/assisting Heroes.
  • Assassin: Heroes with this renown setup obtain more renown for killing Heroes and performing kill-streaks, but earn less from other methods.
  • Heavy: Heroes with this renown setup earn the most renown in supporting roles, such as assists or saves.
  • Hybrid: Heroes with this renown setup earn renown evenly across all activities.

The first Feat earned is usually an all-around useful Feat with a low cooldown if it's an active, while the fourth and final Feat will always be a Feat with great effectiveness but a long cooldown.

Some Feats are passives, being automatically applied and constant once unlocked. Other Feats are active, and require the activation of the Feat for it to be used, or even be aimed if a projectile. Active Feats have a cooldown, which is longer the stronger a Feat is.

For more specific information on what Feats a Hero has, go to the respective Hero's article page.

Feats Edit

Feat Symbol Description Stats/Notes
Body Count
BodyCount
Passive | Killing a soldier grants you health and stamina.
  • +3 HP and +5 stamina per soldier
Conqueror
Conqueror-1
Passive | Capture control zones faster, and extend the duration of pickups.
  • +20% boost duration
  • +15% capture speed
Come At Me
ComeAtMe-3
Gain more Renown from kills, but take more Damage from Attacks.
  • 25% more damage taken
  • +50% renown
  • +20 HP on kill
  • 30s duration
  • 45s cooldown
Fast Recovery
1 - Fast recovery
Passive | Stamina regenerates faster.
  • Doubles your stamina recovery rate
Iron Lungs
1 - Iron Lungs-0
Passive | You can still sprint when out of stamina.
Tireless
Tireless
Passive | Lose stamina at a lower rate.
  • -16.67% stamina cost/usage
Rush
1 - Rush
Trigger to gain movement speed for a short duration.
  • 30% movement speed increase
  • 10s duration
  • 45s cooldown
Speed Revive
1 - Speed Revive
Passive | Rapidly revive fallen teammates.
  • 50% faster revive speed
Throw Farther
1- Throw farther
Passive | Throw enemies farther.
  • 50% increased throw distance
Deadly
Deadly-0
Passive | Attacks deal more damage.
  • 18% damage increase
  • Active for 3s after a successful attack
  • 5s cooldown
Bounty Hunter
BountyHunter Icon-0
Passive | Gain health & stamina when you kill another hero.
  • Heal 25 HP on kill
  • Restore all stamina on kill
Stealth
Stealth Icon-0
Passive | Hide yourself from the HUD, Radar & Aim Assist.
  • Removes team indicator
  • Removes dot on minimap
  • Cannot be targeted by aim-assisted feats outside guard mode
  • Evades aim-assisted feats in guard mode
Kiai
Kiai Icon-0
Stun nearby players with a scream.
  • 1s stun
  • 3m radius
  • 100% stamina drain
  • 60s cooldown
Stun Trap
StunTrap
Trap that stuns enemies.
  • 15 dmg
  • 100% stamina drain
  • 3s extended exhaustion
  • 60s cooldown
Harsh Judgement
HarshJudgement
Reduce target's stamina for a short moment.
  • Lowers opponent's stamina by 20%
  • 30s duration
  • 45s cooldown

Feat Symbol Description Stats/Notes
Inspire
2 - Inspire
Nearby allies deal more damage, and soldiers fight faster.
  • 20% damage increase
  • 5m radius
  • 20s duration
  • 90s cooldown
Fiat Lux ("let there be light")
FiatLux-0
Throw a flash grenade that blinds enemies for a few seconds.
  • 4s stun
  • 100% stamina drain
  • 3m radius
  • 45s cooldown
Thick Blood
ThickBlood-2
Passive | When bleeding, gain immunity to bleed for 3 seconds.
  • Although saying "bleed," this also interacts with fire damage
  • Active for 3s upon contact with bleed/fire
  • 5s cooldown
Juggernaut
2 - Juggernaut
You're slowed, but gain damage reduction, slippery and uninterruptible stance.
  • Slowed by 50% and cannot sprint
  • 50% less damage taken
  • Slippery: Automatically counter guardbreak attempts with a counter-guardbreak
  • 10s duration
  • 90s cooldown
Shield Basher
ShieldBasher
Passive | Shield based attacks now deal damage.
  • 6 damage
Thick Skin
ThickSkin
Passive | Gain moderate damage reduction.
  • 25% less damage taken
  • Active for 3s upon after damage
  • 5s cooldown
Revenge Attacks
RevengeAttack Icon
Passive | Attacks fill the revenge meter.
  • 2 Revenge points for landed light attacks
  • 4 Revenge points for landed heavy attacks
Righteous Deflection
RighteousDeflection
Passive | Parry to gain high damage reduction for a short time.
  • 50% less damage taken
  • 5s after parry
  • 10s cooldown
Chilling Stare
2 - Chilling Stare
Lower the defense of your target and their nearby allies.
  • Affected enemies take 15% more damage
  • 7.5m radius
  • 30s duration
  • 120s cooldown
Rock Steady
2- Rock steady
Passive | You cannot be stumbled or unbalanced by parries and throws.
Kunai
Kunai-1
Throw a weighted dagger that does damage.
  • 15 damage
  • 30s cooldown
Arrow Strike
ArrowStrike-0
Call an arrow strike dealing moderate damage over an area.
  • 3m radius
  • 45 damage
  • 90s cooldown
Shooting Stars
ShootingStars Icon-0
Throw multiple shurikens in a fan-shaped spread in front of you.
  • 20 damage per star
  • 5 stars
  • 80° spread
  • 90s cooldown
Marked for Death
2 - Marked for Death
Reveal target's position, lower their stamina & defense and increase renown gained upon kills.
  • Enemy takes 25% more damage
  • Enemy uses 25% more stamina
  • Enemy is always visible while feat is active
  • 30s duration
  • 120s cooldown
Smoke Bomb
2 - Smoke Bomb
Throw a bomb that stuns enemies and removes their guard widget. Allies are unlockable.
  • When in your zone, enemies within smoke radius cannot capture
  • When in an enemy's zone, allies within smoke radius can stealth-capture
  • 5m radius
  • 10s active period
  • 100s cooldown
Bear Trap
BearTrap
Medium damage trap that stops victims in their tracks.
  • Snares for 2s
  • 25 damage
  • 100% stamina drain
  • 2s extended exhaustion
  • 2m radius
  • 120s cooldown
Flesh Wound
ThickSkin
Passive | Gain moderate damage reduction.
  • 25% less damage taken
  • Active for 3s after receiving damage
  • 5s cooldown
Doom Banner
DoomBanner
Nearby enemies have lower defense while within range.
  • Enemies in range have their defense lowered by 20%
  • 4m radius
  • 30s duration
  • 90s cooldown
Bloodlust
BloodLust
Passive Feat| Killing heroes grants temporary attack and defense boosts.
  • 50% more damage dealt
  • 50% less damage taken
  • 10s duration
  • 30s cooldown
Winner's Advantage
Winner'sAdvantage
Passive | Gain a temporary attack buff after a successful attack.
  • Increases attack by 20%
  • 1.5s duration
  • 5s cooldown

Feat Symbol Description Stats
Second Wind
3 - Second Wind
Recover some of your health.
  • Heals 50 HP
  • Removes bleed and fire when activated
  • 60s cooldown
Pugno Mortis ("fist of death")
PugnoMortis-2
Throw an explosive projectile dealing damage over an area.
  • 40 damage
  • 4m radius
  • 150s cooldown
Takedown
Takedown-1
Throws make enemies fall to the ground.
  • Does not counter Rock Steady
Punch Through
3 - Punch Through
Passive | Deal damage on blocked heavy attacks.
  • Block damage is doubled
Heal on Block
HealOnBlock
Passive | Blocks and parries regenerate your health.
  • 5 HP healed from hero attacks
  • 3 HP healed from soldiers attacks
Crossbow
Crossbow-0
Fire a crossbow bolt for medium Damage.
  • 25 damage
  • 60s cooldown
Protected Revive
ProtectedRevive
Passive | Your revive is protected & grants allies health.
  • Gain hyper armor during revive
  • Doesn't grant immunity to specials such as guardbreak
  • Shield on revived ally is 100 health, and lasts indefinitely
Long Bow
3 - Long Bow-0
Fire a long bow for moderate damage.
  • 50 damage
  • 120s cooldown
Steadfast
3 - Steadfast
Gain immunity from regular throw attempts for a short duration.
  • Enemies cannot throw you
  • Special interaction: Raider's Stampede Charge will also bounce off you while Steadfast is active
  • 30s duration
  • 60s cooldown
Hard to Kill
3 - Hard to Kill
Passive | Gain damage reduction which increases the less health you have.
  • 5% damage reduction when below 130 HP
  • 10% damage reduction when below 100 HP
  • 20% damage reduction when below 70 HP
  • 30% damage reduction when below 40 HP
Sharpen Blade
SharpenBlade Icon
Attacks inflict low bleed damage over time upon a successful attack.
  • 10 damage over 4 seconds
  • Does not stack
  • 20s duration
  • 150s cooldown
Slip Through
SlipThrough Icon
Passive | Dodging raises attack for a short duration.
  • 40% more dmg dealt
  • 1.5s after dodge
  • 1s cooldown
Nukekubi
Nukekubi Icon-0
Passive | Gain stamina on successful attacks.
  • +7 Stamina
Fury
Fury
Raise sprint speed slightly and attack and defense greatly.
  • 15% increased sprint speed
  • 35% increased dmg dealt
  • 35% decreased dmg taken
  • 20s duration
  • 120s cooldown
Battlecry
BattleCry
Boost the attack of your allies and make nearby enemy soldiers flee.
  • Map-wide radius for attack buff
  • 10m radius for soldier intimidation
  • Allies have their attack increased by 35%
  • Enemy soldiers flee from radius
  • 30s duration
  • 120s cooldown
Tough As Nails
ToughAsNails
Passive | Raises max health when unlocked.
  • +35 max HP
  • Heals you when unlocked (heal increases the more HP you have)
Throwing Axe
ThrowingAxe
Throw an axe that deals medium damage.
  • 25 damage
  • 60s cooldown
Hand Axe
ThrowingAxe
Throw an axe that deals medium bleed damage.
  • 5 damage + 20 bleed
  • 90s cooldown
Javelin
Spear
Throw a javelin for moderate damage.
  • 50 dmg
  • 120s cooldown

Feat Symbol Description Stats
Catapult
4 - Catapult
Call a catapult strike over an area.
  • 40–200 damage (40 at edge of radius)
  • 4m radius
  • 180s cooldown
Stalwart Banner
4 - Stalwart Banner
Place a banner that heals nearby allies continuously.
  • Heals 7 HP every second (average)
  • Removes bleed and fire
  • 4m radius
  • 20s duration
  • 200s cooldown
Morale Booster
MoraleBooster-1
Improve the attacks of all alive allies for a short duration.
  • 50% damage increase
  • 30s duration
  • 180s cooldown
Uninterruptible
Dauntless-0
Your actions can't be interrupted for a short duration.
  • 30s duration
  • 90s cooldown
Regenerate
4 - Regenerate
Passive | Regenerates your health when out of combat.
  • 15 HP every 2s
  • Not active while sprinting, performing actions, in guard mode, or exhausted
Fear Itself
FearItself-0
Enemies around you take more damage.
  • Afflicted opponents take 50% more damage
  • 4m radius
  • 20s duration
  • 180s cooldown
Last Laugh
LastLaugh-0
Passive | Drop a high damage grenade when you die.
  • 50–150 damage (50 at edge of radius)
  • Bomb explodes after 1.5 seconds of dropping
  • 5m radius
  • Will not activate if executed
  • 180s cooldown
Igneus Imber ("fiery storm")
IgneusImber
Several grenades that deal moderate damage over an area.
  • 20–65 damage (20 at edge of radius)
  • 4 grenades are available before cooldown (10s cooldown between reuse)
  • 4m radius
  • 180s cooldown
Arrow Storm
4 - Arrow Storm-0
Aerial attack that deals moderate damage in multiple areas.
  • Multiple arrow strikes sweeping over the area, starting from closest to user
  • 50 damage from each strike
  • 7.5m radius
  • 180s cooldown
Unblockable
4 - Unblockable
Your attacks cannot be blocked for a short duration.
  • 20s duration
  • 150s cooldown
Staggering Blow
4 - Staggering Blow
Heavy attacks cause enemies to fall.
  • 45s duration
  • 180s cooldown
Nail Bomb
NailBomb Icon-0
A trap dealing high bleed damage in an area of effect.
  • 40 initial damage and 100% stamina drain
  • 75 bleed damage over 10 seconds
  • 4m radius
  • 180s cooldown
Fire Trap
FireTrap
A trap that explodes and creates a lingering fire area of effect.
  • 10–50 initial damage
  • 10 damage per second while burning
  • Burning effect refreshes as long as the target stays in area of effect
  • 3s afterburn
  • 4m radius
  • 15s duration
  • 160s cooldown
Yama Uba
YamaUba Icon-0
Gain health on successful attacks.
  • Heals 20% of damage dealt
  • Can heal with bleed damage
Fire Flask
4 - Fire Flask
Throw a projectile creating a lingering fire area of effect.
  • 20–50 initial damage
  • 10 damage per second while burning
  • Burning effect refreshes as long as the target stays in area of effect
  • 3s afterburn
  • 5m radius
  • 10s duration
  • 180s cooldown
Slippery
Slippery
Activate to auto block grab attempts for a short duration.
  • Automatically counter guardbreak attempts with a counter-guardbreak, if possible
  • 30s duration
  • 90s cooldown
Auto Revive
AutoRevive-1
Passive | Upon death, revive without the help of another player.
  • 50% HP on revive
  • 2s buffer before auto-revive
  • Cannot activate if executed
  • If last alive in the round or when breaking, Auto Revive will not prevent losing the round
  • 180s cooldown
Berserker
Berzerker
Significantly raise your speed and defense.
  • Take 45% less damage
  • 20% speed increase
  • 15s duration
  • 180s cooldown
Scout
Horn
All enemies are marked for death and show up on radar.
  • Enemies take 35% more damage.
  • Enemies use 35% more stamina.
  • Enemies are always visible for feat's duration
  • 45s duration
  • 180s cooldown
Spear Storm
SpearStorm
Aerial bombardment that deals massive damage in a centralized area.
  • Three strikes
  • Deals 70 damage per hit
  • Area of effect increases with each strike
  • 5m radius
  • 180s cooldown
Champion's Aura
Champion'sAura
Gain an aura which heals you and nearby allies.
  • +7.5 HP every second (average)
  • Removes bleed and fire on heal
  • 6m radius
  • 30s duration
  • 180s cooldown

Story ModeEdit

The Story Mode has its own separate set of Feats that the player can use, but is limited to only two. Playing the campaign will grant new options of Feats, and later on level up Feats to be more effective. See more on the designated page.