Executions are the designated cinematic finishing moves in For Honor.

Overview Edit

If your final killing move on an enemy Hero is a heavy attack, then you are given the chance to perform an execution. Some Heroes will have exceptions where they can perform executions from other methods, but those are few and far between. Executions cannot be performed outside Guard Mode or during certain special heavy attacks.

Every Hero starts with two default executions, with more that they can purchase from the store with Steel, the in-game currency. A Hero can have up to four Executions equipped at any time to use during a match.

Pros/Cons of Executions Edit

A successful Execution will remove the executed enemy's ability to revive, on top of extending their respawn timer by three seconds. It will also replenish the Executioners health a bit along with fully restoring their Stamina.

However, during the animation, the Executioner is left vulnerable, so always initiating Executions, especially long-winded ones, is not optimal.

Climax Edit

However, Executions are interruptible (see below), only becoming successful when they reach their "climax," displayed through a distinct sound effect, along with other visible factors, such as when the executed Hero has lost their limb or head, or when they've been gruesomely stabbed or slashed during the execution. Emote effects make it more clear when an execute is successful, with a flared animation occurring at the "climax." As long as this climax is not reached, a Hero can still be saved from being executed.

Health & Stamina Edit

Although Stamina regain is impeded while performing an Execution, a successful Execution will fully restore the Executioners stamina, on top of healing their health. Each Execution has a defined amount of health regain between 20 and 50, where executions with a longer kill time and/or duration typically granting more. Stamina does not regenerate while the execution is being performed.

Interruptions Edit

Heroes can be interrupted while performing their executions. If the execution is interrupted before the "climax," the target of the Execution can still be revived and the Executioner does not receive the benefits of the Execution. However, if interrupted after the "climax," the Executioner will simply be bumped out of the Execution animation while still attaining all the benefits of the Execution, including removing the target's ability to be revived.

There are a number of ways to interrupt an execution.

  • Any sort of damage whether it is from an attack or a feat and whether it is done by a Hero, Soldier, or Captain, will interrupt the execution. However, damage over times will not continuously prevent a Hero from Executing a target.
    • This only applies to damage done by enemies, not allies.
  • Bashes and Guardbreaks will stop the execution from happening
  • If the Execution physically impedes the act of picking up a tribute or climbing a ladder, any Hero that attempts to pick up the tribute or climb the ladder will shove the Executioner aside and interrupt the Execution.
  • Certain attacks will shove nearby Heroes out of the way.

With the exception of Guardbreaks, the above do not apply if the executioner has Protected Revive or have hyper-armor (uninterruptable stance), including those in Revenge Mode.

Heroes Executions Edit


  • * = does this ability allow enemies to remain facing away from Executioner when killed from behind?
  • Kill Time: Time taken for execution to be confirmed; has visible and audible trigger
  • Duration: Time taken for the execution to play-out (if the execution can be cancelled, earliest cancel time added after slash "/")
  • Use this information for charts


Name Visual Backstab* Kill Time (sec) Duration (sec) Heal (hp)
Hilt Strike No 2.1 s 4.5 s 35 hp


Name Visual Backstab* Kill Time (sec) Duration (sec) Heal (hp)
Skull Cracker Rdex (1) No 2.1 s 4.5 s 35 hp


Name Visual Backstab* Kill Time (sec) Duration (sec) Heal (hp)
Beheader Kex1 No 2 s 3.3 s 20 hp

Wu LinEdit

Name Visual Backstab* Kill Time (sec) Duration (sec) Heal (hp)
Typhoon Punishment
Typhoon Punishment

Typhoon Punishment

No 2.5 s 5.5 s 50 hp

Trivia Edit

  • As shown above, some Executions can also be performed from behind (unofficially called "backstab"). If not, the Execution will turn the body to face towards the executioner at the start of the execution or mid-way. This is entirely cosmetic.
  • A select number of executions can be cancelled midway. These executions are unique since they are split into two parts, where the cancel-able portion is a cosmetic animation. Heroes who have executions that can cancel are Lawbringer and Shaman.
    • Lawbringer's "Oh Come On!" cancels the earliest, around half way through the animation. All the other cancel-able executions cancel near the end.
  • Shugoki, prior to the changes in his Hyper Armor passive, was the only Hero able to execute enemies even when being hit by Minions, without the aid of Revenge or a Feat. This is because Minions did not consume his Hyper Armor passive, allowing him to execute undisturbed.
    • As of the Vortiger update, Shugoki's Hyper Armor passive has been removed in favour of an Uninterruptable Stance on all attacks, removing his ability to pull off Executions in a minion wave at any time.

Media Edit

Videos Edit