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Captains that use shields have their own page.


Captains are ranking soldiers that first appear in the Story Campaign, used to help train the player in the tutorial. In the Multiplayer modes, they are present in Skirmish, Breach and sometimes Arcade.

Appearance[]

Captains can be identified among Soldiers for their larger stature that is on par with Heroes and the unified design of their helmets, body armor, and sword within each faction.

  • Viking Captains wear leather armor, together with an identifiable coloured sash over their chest indicating which side they are from. For their helmet, they wear a Gjermundbu helmet with chainmail covering the lower half of their face. They wield a greatsword, and use the Rogan weapon set.
  • Knight Captains wear plate armor over chainmail, clothed with a gambeson and a Flat Top Helmet with a likely fixed visor. They wield a longsword, and use the Rogan weapon set.
  • Samurai Captains wear tosei-gusoku (armor made of horizontal plates) under a sleeveless coat, a decorated kabuto helmet and a mempo. They wield a nodachi, and use the Tsubame weapon set.

Keep in mind that these changes are purely aesthetic. All Captains behave the same way.

Combat[]

Captains operate much like a Hero when it comes to Guard Mode, where they can be locked onto and be attacked using combos. And while they too will use the Guard Mode and attack from one of the three sides, they lack any unique traits and their combat method is limited to striking with a single attack or using the guardbreak. Attacks performed by captains are slow and exaggerated and thus easily parried and otherwise bypassed.

Captains will be active in combating any Hero that attacks them; they may perform a guardbreak on an enemy near a ledge or map hazard. While their combat tactics are not as sophisticated as Heroes, the damage they deal is enough for them to become a good support; Captains do not feed Revenge (nor build any), which means that even if an allied Captains interrupts your offense, it will not be at the detriment of feeding unnecessary Revenge. Captains however will forgo trying to change their stance to block incoming attacks, neither will they make any effort to dodge often.

Skirmish[]

Captains in the Skirmish gamemode will have 68 health, and their Light Attacks will deal 22 damage while their Heavy Attacks deal 35 damage. They perform more defensively, and will only engage with Heroes if there are no nearby non-Hero enemy units. While they have many Hero-like aspects, Captains are not treated as Hero units beyond the Guard Mode system: while they can be targetted by projectile Feats, Captains are not affected by other Hero-targetting Feats and Perks such as Bounty Hunter.

Together with two to five Soldiers, Captains will roam the map or stand guard in a location. Occasionally, this will result in Captains fighting opposing Captains. And if killed, a new Captain will take their place soon. They do not spawn on certain maps, like Market Town or Viking Village.

Breach[]

Officer

Officers are enhanced variants of Captains that are tasked to guard and patrol fortresses, or to capture their key areas. Currently they appear exclusively in Breach. Officers assist both teams and only to converge on the side objectives. Once the side objective belongs to their team they will either move to the next objective or remain behind to guard it. Much like Captains, Officers typically do not prioritize players unless all enemy non-Hero units (Pikemen, Archers and Officers) are not present in the nearby vicinity. If there are no hostile units nearby, the Officer will proceed to assist their allied player until new non-Hero units come by. When Officers are slain, a new one will spawn during the second or third next Pikeman wave.

Officers are more aggressive than regular Captains and sport more health at 80, but deal less damage with their Light and Heavy Attacks (20 and 24 damage respectively). They also will seldom perform Guardbreaks. Unlike Captains, Officers are treated as Hero-like units by in-game mechanics, including being affected by Hero-affecting Feats and Perks, along with being executable just like Heroes; in the latter case, they serve as a means of healing which is scarce in the gamemode. However, like their Captain counterpart, Officers do not feed any form of Revenge or Revenge Tag to enemies, nor do they build any. This allows their simpler combat tactics to not get in the way of your or Allied Heroes' offense on any enemy Hero.

Arcade[]

Just like other AI units, Captains will sometimes appear in Arcade quests, typically appearing in higher level quests to make the quest more difficult. These Captains are the same ones found in the Skirmish gamemode.

Campaign[]

Captains appear in all of the major battles in the Campaign, and also in smaller skirmishes. They may be with certain bosses or enemy characters as support. Unlike other modes, they can be seen in larger groups than individually leading a group of soldiers. They are sometimes seen in cutscenes.

Trivia[]

  • Unlike their Soldier counterparts, Captains only exist as male units, both through character model and voice.
  • The Breach-exclusive Officers have many player-type properties. Officers can be executed, are able to receive the Morale Booster buff like players, gain a damage buff from the Inspire feat, and give health and stamina to a player when killed with the Bounty Hunter feat active. Captains do not receive any of the above properties.
    • While normally unseen, Officers also have the ability to climb ladders.
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